Skype Did you know that you can easily get your Unity 3D game into the Windows Store simply by creating it in Unity or porting an existing game to the Universal Windows Platform (UWP)? That’s a big deal, because the Windows Store opens up the whole spectrum of Windows 10 devices, and their users, to your game: PCs, tablets, Windows 10 phones, Xbox One, and even HoloLens. In this post, we’re going to go over how to deploy a game from Unity 3D to a UWP project and then build your new UWP game in Visual Studio.
What you need To develop, compile, and submit a Unity game to the Windows Store, you will need: • – Either the Unity free version or Unity Pro will work. The add-ons for publishing to the Windows Store are free for both basic and Unity Pro users. • – You can use any Visual Studio SKU, including the free Visual Studio Community. To target Universal Windows Platform, you will need at least Visual Studio 2015 Update 1.
Unity for Xbox One is constantly improving to make your development experience the best it can be. In the near term we are working hard to continue wrapping Xbox One features and maturing the engine. The current release of Unity for Xbox One is based off Unity 4.3.
• – If you do not own a Windows 10 license, you can get a 90-day evaluation version. If you are running Mac OS X or will install on Apple hardware, check different options for installing using Boot Camp, VMWare, or Parallels. • – This will be needed to submit your game to the Windows Store. During this process you will register and get verified as an individual or as a business who can submit apps and games to the store. This registration allows you to submit apps and games to PC, Phone, Tablet and also in the future to HoloLens and Xbox. There is a small registration fee for individuals to sign up, although free Dev Center accounts are often available through Microsoft-sponsored programs (e.g. For startups).
• Windows 10 test devices – While the Visual Studio simulators and emulators can replicate multi-touch and different display resolutions, it is recommended that you test on a real ARM mobile device with touch capability if you are developing a mobile/touch experience. In this post, we will use Unity 5.3.3, Visual Studio 2015 Update 1, and Windows 10 Version 1511. For your benefit, it is recommended that you use at least Unity 5.3.2. Newer versions may have a different application programming interface.
Configuring developer mode in Windows 10 For Windows 10, whether using a desktop, tablet, or phone, you need to enable that device for development under System Settings. To do so, navigate to System Settings and choose “ Update & security.” Then choose, “ For developers.” From here, you can simply select and enable “ Developer mode.” Deploying your game from Unity For the purposes of this post, let’s assume that you have already created a game in Unity. If you haven’t, though, there are several great Unity 3D available to get you started.
If your game was originally built for iOS or Android, it is important that you don’t have any platform specific controls or DLLs before attempting this. Best photo scanner for home use. If you have platform specific code or libraries, the process outlined in this post may throw errors before you get to the end. To start, we’re going to open up your Unity project and configure the build settings. To configure your settings in Unity, first click “ File,” then “ Build Settings.” Next, choose Windows Store in the Platform Window.